The user switches out after use, even if it is currently trapped by another Pokemon. When used by teammates on the ground, the moves Gust, Thunder, Twister, Hurricane, Sky Uppercut and Smack Down can hit the user of Sky Drop during the interim. On the second turn, the user inflicts damage. On the first turn, the user flies into the air with the target, preventing the target's next move. Has a 70% chance to raise the user's Special Attack by 1 stage. If they have this move, allies who move after the initial Round are forced to use it on that turn. Infatuates Pokemon of the opposite gender, even if they have a Substitute, causing a 50% chance for the target's attack to fail.īase power doubles after an ally Pokemon on the field uses this move on the same turn. Pokemon who have Early Bird will wake up one turn early. The user is cured of status effects (and confusion), and recovers full HP, but falls asleep for 2 turns. Power doubles if the user is inflicted with burn, paralysis or poison. Power increases as user's happiness increases maximum 102 BP. During Rain Dance, this move will never miss under normal circumstances. During Sunny Day, this move has 50% accuracy. It also has normal accuracy against mid-air Pokemon who have used Fly, Bounce or Sky Drop. During Sunny Day, this move fires immediately during Rain Dance, Sandstorm and Hail, this move has half power. The user prepares on turn one, becoming uncontrollable, and then attacks on turn two. Power increases as user's happiness decreases maximum 102 BP. The user recovers 1/2 of its max HP if it is a Flying-type Pokemon, it also loses its Flying-type classification until the start of the next turn. The effects of Rain Dance will last for eight turns if its user is holding Damp Rock. For 5 turns: the power of Water attacks is increased by 50%, the power of Fire attacks is decreased by 50%, Thunder never misses and has a 30% chance to hit through Protect and Detect, the power of Solarbeam is halved, and the healing power of Morning Sun, Synthesis and Moonlight is decreased from 1/2 to 1/4 of the user's max HP. Blizzard has a 30% to hit through this move during Hail, as does Thunder during Rain Dance.Ĭancels all other weather moves. If a Pokemon has No Guard, or used Lock-On or Mind Reader against the user during the previous turn, its attack has a % chance to hit through Protect OHKO moves do not benefit from this effect. The user is protected from all attacks for one turn, but the move's success rate halves with each consecutive use of Protect, Detect or Endure. In double battles, both Pokemon are shielded, but damage protection is reduced from 1/2 to 1/3.Īlmost always goes first. It will also last for eight turns if its user is holding Light Clay. Light Screen will be removed from the user's field if an opponent's Pokemon uses Brick Break. The user recharges during its next turn as a result, until the end of the next turn, the user becomes uncontrollable.Īll Pokemon in the user's party receive 1/2 damage from Special attacks for 5 turns. Will always run off the user's Special Attack regardless of type. Varies in power and type depending on the user's IVs maximum 70 BP. Toxic poisoning will remain with the Pokemon during the battle even after switching out. The target is badly poisoned, with the damage caused by poison doubling after each turn. Has a 30% chance to make the target flinch fails if user is awake. Ignores Evasion and Accuracy modifiers and never misses except against Protect, Detect or a target in the middle of Dig, Fly, Dive or Bounce. The user receives immunity against Ground-type attacks for five turns. The user's next move will become a Critical Hit. The user may also be hit underground if it was previously targeted by Lock-On or Mind Reader or if it is attacked by a Pokemon with No Guard. Earthquake and Magnitude can hit underground and gain doubled power. On the first turn, the user digs underground, becoming uncontrollable, and evades all attacks. Has a 10% chance to lower the target's Special Defense by 1 stage. The target faints doesn't work on higher-leveled Pokemon. The user can hit any opponent with this move in a Triple Battle. The target can still recover its held berry by using Recycle.ĭoubles in Power if the user is not holding an item. Jaboca Berry will be removed without damaging the user, but Tanga Berry will still activate and reduce this move's power. The user eats the target's held berry and, if applicable, receives its benefits. Has a 30% chance to make the target flinch. Doubles the power of the user's Electric attacks on the next turn and increases the user's Special Defense by 1 stage.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |